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X-COM: Terror from the Deep  ?? 2040s 21stcentury 3.5disk absoluterulership alieninvasion aliens ammomagazines anxiety basebuilding bodyarmor bodydragging brains cdrom circadiancycle combatautoloot construction-gradual control-individuals crustacoids destructibleenvironment destructibleitems difficulty doors download drills drones earth encyclopedia energyweapons expenses-instant explosiveobjects fictionalelement future globalorganization greys grid grid-square grid-volume group hitchance humanoids infantry instantkillers interspecificconflict inventory investors layers locationalhealth mapgenerator militantprotagonist militaryfiction minionpermadeath moaifigures morale multinationalorganization multiphased neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets outofturnactions overworld pain permanentcorpses persistentminions plasmaweapons powerfoci propertydamagepenalty psychics recruiting researching retreating robots saveanywhere scavenging serious shopping smokegrenades sonicweapons spheroidworld starfishaliens strayfire stunprods supervisorprotagonist tactical timecompression timeunits titulargroup triage turnbasedcombat underwater underwaterfacility uniqueminions universaltheatre unloading vendortrash veterancy vibroweapons viralcreatures weaponsplatforms workers xcom-original xcom-series Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
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